- Arguments
`[x y z]`

- Docstring
Returns the three-dimensional x, y, z position in model space. This returns the x value for a given coordinate based on the current set of transformations (scale, rotate, translate, etc.) The x value can be used to place an object in space relative to the location of the original point once the transformations are no longer in use.

- Works only inside sketch functions?
- Yes
- Original Processing method
- modelX()

- Arguments
`[x y z]`

- Docstring
Returns the three-dimensional x, y, z position in model space. This returns the y value for a given coordinate based on the current set of transformations (scale, rotate, translate, etc.) The y value can be used to place an object in space relative to the location of the original point once the transformations are no longer in use.

- Works only inside sketch functions?
- Yes
- Original Processing method
- modelY()

- Arguments
`[x y z]`

- Docstring
Returns the three-dimensional x, y, z position in model space. This returns the z value for a given coordinate based on the current set of transformations (scale, rotate, translate, etc.) The z value can be used to place an object in space relative to the location of the original point once the transformations are no longer in use.

- Works only inside sketch functions?
- Yes
- Original Processing method
- modelZ()

- Arguments
`[x y]`

`[x y z]`

- Docstring
Takes a three-dimensional x, y, z position and returns the x value for where it will appear on a (two-dimensional) screen, once affected by translate, scale or any other transformations

- Works only inside sketch functions?
- Yes
- Original Processing method
- screenX()

- Arguments
`[x y]`

`[x y z]`

- Docstring
Takes a three-dimensional x, y, z position and returns the y value for where it will appear on a (two-dimensional) screen, once affected by translate, scale or any other transformations

- Works only inside sketch functions?
- Yes
- Original Processing method
- screenY()

- Arguments
`[x y z]`

- Docstring
Given an x, y, z coordinate, returns its z value. This value can be used to determine if an x, y, z coordinate is in front or in back of another (x, y, z) coordinate. The units are based on how the zbuffer is set up, and don't relate to anything 'real'. They're only useful for in comparison to another value obtained from screen-z, or directly out of the zbuffer

- Works only inside sketch functions?
- Yes
- Original Processing method
- screenZ()